Future Updates


=== Version 2.1 To-Do List ===

[βœ“] Christmas Level Pack with bigger levels, snow effect, new music, conveyer belts (block turners), extinguishable/blockable fire(?), santa hat    {can't figure out how to make the snow effect not follow the camera in secret mode}

[] Reorder levels based on difficulty, and rework last level to be better overall    {unlikely until much later, tedious}

[] Once Windows version is fully updated, make a Mac version and update HTML version and all demos

[] Resubmit to you-know-who (censored for NDA) now that I have a better trailer, art, more versions, and updates

*[] Upload Gamemaker files with a Terms of Use document

*[] Add a way to load custom levels from room files (tricky!)    {I don't think you can actually use .yy files... have to make your own}

[βœ“] Add settings menu with sound volume, music volume, fullscreen button, and snow toggle, and add these to configfile

[βœ“] Make the billboards centered without breaking topdown mode    {what a poorly optimized pain in the butt that was!}

[βœ“] Optimize code by adding an if global.firstpersonmode == true check to the vbuffer creation code

[βœ“] Final rooms need fixed in secret mode {could still be polished}

[βœ“] Add particle effects to moving and colliding blocks

[βœ“] Fix boss flash timers

[βœ“] Fix boss collision from below {that's been bothering me since v1.0!}

[βœ“] Pause enemies and hazards when game is paused

[βœ“] "Save" should change color to indicate saved (maybe even displayed stored level)    {Just displayed stored level}

[βœ“] "Play" should change color to indicate secret mode toggle on/off    {I added text instead}

[βœ“] Possibly incorporate the Christmas Level Pack into the main game as a menu option (menu will have to scroll)

[βœ“] Make sure the final boss, fireballs, and treasure are billboarded

[βœ“] Add global.beaten to the configfile    {Now the secret message will show in credits forever after beating the game}

[βœ“] Add boss rush mode when game.beaten is true (scroll like with Christmas levels, lock symbol if not beaten)

[βœ“] Optimize by implementing a bitmap font

[βœ“] Upload concept art and final cover art from commissioned artist when fisnished

[βœ“] Credit cover artist in the credits    {Arancia at https://mela95.artstation.com/ - Thanks again!}

[βœ“] Fix secret-mode camera drift    {I made it so window width is always even}

[βœ“] Make a more appealing, action-packed, attention-grabbing trailer

[βœ“] Add "Made with Gamemaker" to trailer and credits to increase showcase odds

[βœ“] Implement Level Select (include global.highestlevelreached in the configfile)    {easier than I thought, but not necessarily pretty!} 

[] Add a toggle run option to both keyboard and controller (thanks to MagicSofa for the idea!)    {unlikely until much later, harder than I thought and would break things like letting the character run to the gate as blocks pass over switches on levels where that isn't the intended solution}

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