Future Updates
=== Version 2.1 To-Do List ===
[β] Christmas Level Pack with bigger levels, snow effect, new music, conveyer belts (block turners), extinguishable/blockable fire(?), santa hat {can't figure out how to make the snow effect not follow the camera in secret mode}
[] Reorder levels based on difficulty, and rework last level to be better overall {unlikely until much later, tedious}
[] Once Windows version is fully updated, make a Mac version and update HTML version and all demos
[] Resubmit to you-know-who (censored for NDA) now that I have a better trailer, art, more versions, and updates
*[] Upload Gamemaker files with a Terms of Use document
*[] Add a way to load custom levels from room files (tricky!) {I don't think you can actually use .yy files... have to make your own}
[β] Add settings menu with sound volume, music volume, fullscreen button, and snow toggle, and add these to configfile
[β] Make the billboards centered without breaking topdown mode {what a poorly optimized pain in the butt that was!}
[β] Optimize code by adding an if global.firstpersonmode == true check to the vbuffer creation code
[β] Final rooms need fixed in secret mode {could still be polished}
[β] Add particle effects to moving and colliding blocks
[β] Fix boss flash timers
[β] Fix boss collision from below {that's been bothering me since v1.0!}
[β] Pause enemies and hazards when game is paused
[β] "Save" should change color to indicate saved (maybe even displayed stored level) {Just displayed stored level}
[β] "Play" should change color to indicate secret mode toggle on/off {I added text instead}
[β] Possibly incorporate the Christmas Level Pack into the main game as a menu option (menu will have to scroll)
[β] Make sure the final boss, fireballs, and treasure are billboarded
[β] Add global.beaten to the configfile {Now the secret message will show in credits forever after beating the game}
[β] Add boss rush mode when game.beaten is true (scroll like with Christmas levels, lock symbol if not beaten)
[β] Optimize by implementing a bitmap font
[β] Upload concept art and final cover art from commissioned artist when fisnished
[β] Credit cover artist in the credits {Arancia at https://mela95.artstation.com/ - Thanks again!}
[β] Fix secret-mode camera drift {I made it so window width is always even}
[β] Make a more appealing, action-packed, attention-grabbing trailer
[β] Add "Made with Gamemaker" to trailer and credits to increase showcase odds
[β] Implement Level Select (include global.highestlevelreached in the configfile) {easier than I thought, but not necessarily pretty!}
[] Add a toggle run option to both keyboard and controller (thanks to MagicSofa for the idea!) {unlikely until much later, harder than I thought and would break things like letting the character run to the gate as blocks pass over switches on levels where that isn't the intended solution}
Get Ice Block Puzzle
Ice Block Puzzle
50+ Levels of Unique Classic Puzzle Action Inspired by the NES
Status | Released |
Author | AllenMLewis17 |
Genre | Puzzle |
Tags | 8-Bit, Casual, Christmas, Indie, Minimalist, Pixel Art, Relaxing, Retro, Singleplayer, Top-Down |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- HTML has been fixed!Nov 14, 2023
- v2.0: All bugs should be fixed, HTML5 (kinda) AvailableNov 14, 2023
- v1.6: IMPORTANT Another Game Breaking BugfixNov 09, 2023
- v1.5: IMPORTANT Game Breaking Bug Actually FixedNov 08, 2023
- v1.4: IMPORTANT Game Breaking Bug FixNov 08, 2023
- v1.3: Secret Mode Camera FixNov 06, 2023
- v1.2: Small QOL ImprovementsNov 06, 2023
- Updated Demo to Include 1 BossNov 03, 2023
- v1.1: Added Windowed <---> Fullscreen SupportNov 03, 2023
Leave a comment
Log in with itch.io to leave a comment.